Character portraits, expression sheets, sprite poses, and environments for horror and thriller visual novels.
Full character portraits designed for visual novel dialogue scenes. Each style demonstrates a different tonal approach — from clean neon-noir to chaotic glitch pop to visceral psychological horror.
Atmospheric bar lighting, cybernetic details, clean line work. Desaturated palette with cyan rim-lighting.
High-contrast pink/cyan palette, digital glitch artifacts, chaotic energy. Designed for unhinged internet-age horror.
Gritty textures, dithered shadows, amber eyes piercing through darkness. Built for psychological dread.
Visual novels need characters that emote. Each character gets a full expression sheet covering the core emotional range needed for branching dialogue.
Neutral · Angry · Sad · Surprised · Smiling · Scared/Horrified — Consistent character design across all emotional states. Clean enough for engine integration, expressive enough for player impact.
Body language matters in horror. Characters get multiple full-body poses to communicate power dynamics, submission, aggression, and defeat without a single word of dialogue.
Neutral · Crossed Arms · Accusing · Defeated — Each pose tells a story. The trenchcoat silhouette stays readable at any resolution. Heavy dithered shadows for the ZATO-style grit.
Characters don't exist in a vacuum. Every portrait needs an environment that amplifies the mood. I design backgrounds that work as atmospheric containers for your narrative.
Flickering fluorescents, wet concrete reflections, hostile graffiti. Designed as a dialogue-scene backdrop with enough visual weight to set tone without distracting from character sprites.
Looking for a pixel artist for your horror/thriller visual novel? I work with small teams and solo devs. 3 characters is a perfect scope.
Deliverables: Character portraits · Expression sheets · Pose sprites · Scene backgrounds
Engines: Ren'Py · RPG Maker · Unity · Godot · Custom
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